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Cameron Wilkerson
Cameron Wilkerson
Artist @ Bethesda Game Studios
Gaithersburg, United States

Summary

I'm a 3D Environment and Prop Artist, currently working as an Outsourcing Coordinator at BSG.

Skills

3D ModelingEnvironment ModelingProp ModelingUV MappingPBR TexturingSubstance PainterSubstance DesignerUE4 BlueprintingUE4 Material Creation

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
xNormal
xNormal
SpeedTree
SpeedTree
Frostbite Engine
Frostbite Engine

Productions

    • Video Game
      Madden NFL 19 / Longshot: Homecoming
    • Year
      2018
    • Role
      Environment Artist
    • Company
      Electronic Arts Tiburon
    • Video Game
      Madden NFL 18 / Longshot
    • Year
      2017
    • Role
      Environment Artist
    • Company
      Electronic Arts Tiburon
    • Video Game
      Rory McIlroy PGA Tour
    • Year
      2015
    • Role
      Environment Artist
    • Company
      Electronic Arts Tiburon

Experience

  • Outsourcing Animation / Art Coordinator at Bethesda Game Studios
    United States of America
    May 2021 - Present

  • Lead 3D Artist at Booz Allen Hamilton
    San Antonio , United States of America
    July 2020 - Present

    • Assisted Art Director and Project Leads with providing estimates for upcoming projects.

    • Mentored colleagues in Unity, Substance Painter and Designer.

    • Review art assets, provide artistic and technical feedback, and uphold our consistency and quality standards.

    • Write JIRA tickets and track progress on creation of assets.

    • Provide weekly reports to Art Director documenting each artist’s status.

    • Manage Unity scenes and asset libraries.

    • Create and maintain documentation for optimized workflows.

  • Technical Environment Artist at Booz Allen Hamilton - IMAG
    San Antonio, United States of America
    July 2018 - July 2020

    • Model, texture, and integrate 3D assets for Unity, with and without 2D concept work.

    • Animate and rig assets when necessary.

    • Optimization of existing and sourced assets.

    • Manage Unity scenes and asset integration.

    • Worked with engineers closely to help provide solutions for problems in our VR apps.

  • Environment Artist at Electronic Arts Tiburon
    Orlando, United States of America
    October 2015 - January 2018

  • Environment Artist Intern at Cubic Advanced Learning Systems
    Orlando, United States of America
    November 2014 - June 2015